Team formation
Understanding how developers choose collaborators and organise their creative work.
GameDevUp investigates team formation in game development. The research seeks to develop methods that connect people with complementary skills and working dynamics, supporting collaboration in game jams and incubation programmes.
Understanding how developers choose collaborators and organise their creative work.
Investigating how computational methods can help connect people and teams.
Translating research into tools and methods for creators, incubators and associations.
Funding: Marie Skłodowska-Curie Actions · Horizon Europe. Project 101108738 · 2024–2026.
Supervision: Ioanna Lykourentzou · Antonios Liapis
Featured program · 2025–present
Pedagogical and programme methodology coordinator

A national acceleration programme preparing Brazilian game studios for international markets. The nine-month journey combines business planning, product validation, and preparation for investment and international publishing through mentoring, specialist consultancy and playtesting.
Featured consultancy

Development and international cooperation opportunities for the games sector under Brazil’s Legal Framework for Games
Consulting services to identify opportunities for Brazil under the Legal Framework for Games, operationalizing international partnerships to strengthen policies for the internationalization and exchange of Brazilian games.
Technical supervisor
A national hub of playtest laboratories offering free testing to Brazilian studios and paid training for young testers. Sessions produce structured player-experience reports to help studios improve their games. Its first initiative is Brazil Games Lab + Spcine Game, in São Paulo.
Coordination and specialist consultancy
Games sector development initiatives in São Paulo, combining public policy, support for creators and incubation. Spgame_Start was Brazil’s first incubator dedicated exclusively to digital games, supporting studios and their projects.
Strategy Director
An international nonprofit movement creating opportunities for game developers who want to professionalise their work and achieve economic sustainability through their projects.
Universidade Feevale · Postdoctoral research
The Rio Grande do Sul Digital Games Cluster. Launched at Universidade Feevale in October 2022 with ADJogosRS involvement, the project seeks to strengthen the value chain, develop intellectual capital, and foster innovation and competitiveness in the state’s games industry, aligned with its 2030 strategic planning.
UNESP · PhD research
A thesis investigating how creative hubs contribute to games industry development. Combining a mapping of 69 hubs worldwide, documentary research, interviews and fieldwork, the study examines Dutch Game Garden in depth. It develops theoretical propositions on proximity, collaboration and the intermediary role of hubs, showing how their contribution depends on the maturity of local creative clusters.
Dominican Republic · Sector diagnostic and training
Diagnostic review of the Dominican Republic’s digital games sector and implementation of an intellectual property and game development entrepreneurship course, in partnership with the country’s Ministry of Industry and Commerce (MICM).
Games Sector Development Action Plan 2024–2030
A development plan for São Paulo’s games industry, combining an ecosystem diagnostic and proposed actions to guide institutions and sector stakeholders over the 2024–2030 period.
Fortaleza Digital Games Sector Plan
A diagnostic and strategic plan to strengthen Fortaleza’s digital games ecosystem, identify challenges and opportunities, and guide sector development initiatives.
Business opportunities in Brazil’s games market
An evaluation of Brazil’s games market to identify business opportunities for Colombian companies and define a strategy to pursue them. Commissioned within contract No. 4929/OC-CO, the Support Programme for the Diversification and Internationalization of the Colombian Economy.
The output of this consultancy has not been made public.
The Game Incubation Landscape in Europe
Commissioned by BGZ Berliner Gesellschaft für internationale Zusammenarbeit mbH to appraise different game incubation approaches in Europe, providing a comparative perspective for the Baltic Game Industry project’s incubation pilot results.
Overview of Public Policies for Digital Games in Brazil
Part of the 2nd Census of the Brazilian Digital Games Industry, produced by a multidisciplinary team coordinated by Homo Ludens to update sector data and inform policy design. The public policy study combines interviews with public managers and ecosystem stakeholders with analysis of secondary data.